Concept for controlling a painting application on a giant digital display with a wii controller (Wii Sray).
[via Gizmodo]
WiiSpray Teaser from cldfx.com on Vimeo.
Showing posts with label Game. Show all posts
Showing posts with label Game. Show all posts
Monday, April 6, 2009
Saturday, January 10, 2009
Wednesday, December 31, 2008
Tuesday, December 30, 2008
Game-play & Game design
[comments via Slashdot] ...an interesting video presentation by Shamus Young on the importance of the new Prince of Persia, calling it the most innovative game of 2008. Young brings up the fact that many of today's games punish failure by wasting the player's time; being sent back to a check point, the beginning of a level, or sometimes even further. This cuts into the amount of time players have to enjoy the meat of the game — the current challenge they have to overcome. Unfortunately, as Young notes, modern controllers are designed for players who have been gaming since they were kids, and have evolved to be more complicated to operate than an automobile. The combination of these factors therefore limits or prevents the interest of new players; a problem Prince of Persia has addressed well through intuitive controls and the lack of punitive time sinks.
[video via Twenty Sided]
Tuesday, December 9, 2008
Monday, November 17, 2008
LittleBigPlanet [Game]
LittleBigPlanet is a very cool game for the PS3 that allows you to create your own levels. It's like the power of robotic lego's at your fingertips.
I would have never known how cool this game if I didn't have someone show it to me because it takes about 8 hours of playing till you have enough status to really start making anything. Essentially you can make anything out of switches, pistons, motors, shapes, springs etc... It's like a fantasy sandbox of cool capabilities. All this is wrapped up in a nice sonic / visual package that effortlessly reflects the style of Michele Gondry. The videos below highlight some unique uses of the tools.
Last night I went out and bought a PS3, just so I could play this game :)
Gradius (Side-scrolling shooter):
How to make a gravity defying car:
How to make an OR Switch:
Calculator (LittleBigComputer)
Little Big Planet - Playstation 3
I would have never known how cool this game if I didn't have someone show it to me because it takes about 8 hours of playing till you have enough status to really start making anything. Essentially you can make anything out of switches, pistons, motors, shapes, springs etc... It's like a fantasy sandbox of cool capabilities. All this is wrapped up in a nice sonic / visual package that effortlessly reflects the style of Michele Gondry. The videos below highlight some unique uses of the tools.
Last night I went out and bought a PS3, just so I could play this game :)
Gradius (Side-scrolling shooter):
How to make a gravity defying car:
How to make an OR Switch:
Calculator (LittleBigComputer)
Little Big Planet - Playstation 3
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